Much of the appeal of video games for kids lies in flexing their logic/strategy muscles and developing spatial aptitude via the game’s fast action and leveled challenges—not to mention getting the opportunity to be a “hero”—all of which can be
References We Used As We Developed Kidzmet

Genesis of Kidzmet While we started building the current version of Kidzmet in late 2010, the inspiration for the idea actually came from Jen Lilienstein’s undergraduate senior thesis in 1994. Under the direction of Dr. Francesca Cancian at UCI, Jen

